Category Archives: Java

Computer vision optimization when using Java

A while back, I wrote a blogpost about using computer vision techniques to play an automated game of pong. This was accomplished by scanning the screen for a white pixel and moving the mouse to this position.

In that particular blogpost, I didn’t really go deep into the optimization that can be done when using Java for computer vision. So this time, I’d like to try some techniques and benchmark them to find out how to shorten the execution time.

The benchmark is prepared as follows:

  • An image is loaded from disk
  • The benchmark timer starts
  • The image is converted to grayscale one hundred times
  • The benchmark timer stops
  • The image is written back to disk to manually verify the results

For each benchmark, a couple of variables are prepared:

  • imageO containing the original image as a BufferedImage object
  • imageN containing a blank target image as a BufferedImage object

Lets try some techniques, starting with a worst-case scenario:

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Automated game of Doeo using Java Robot class

Now that pong is fully automated, it is time to optimize.

First I switched to the game Doeo. The goal of the game is to move your mouse as fast over Doeos as possible. A fun game to use as an example for automation.

I also made a small performance enhancement (10 to 15 percent) by not using getRGB () from BufferdImage, but reading directly from an array. It does take some time to get everything into an integer array, but if that’s done, the for-loop is a lot faster.

Demo video:

The optimized code:

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Automated game of pong using Java Robot class

Using the Java Robot class, I have written a small utility that plays an automated game of pong against the computer.

It constantly monitors the left side of the game, and when a ball enters the field, it moves the mouse cursor to the position of the ball.

Demo video:


This is a simple introduction to image-recognition and mouse-movement in Java. Feel free to use the code, optimize or improve.

Usage of the RobotPong object::

  • Create an object using the coordinate of the part of the screen that needs to be monitored.
  • Start the object using the start() method, this will start the thread containing the object.
  • It is possible to run multiple threads, each playing their own game of pong.

The game itself can be found at the MegaFunGames webpage.

The code:

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